Support for OpenGL on games targets

This describes available implementations as of 1st December 1999, with detailed notes on specific targets and some information which should apply to any platform.

Note that only full 1.1 or 1.2 implementations are listed here. No attempt has been made to present information on OpenGL GLQuake and Quake 2 mini drivers, which support a subset of OpenGL used by those versions of the Quake engine on Windows, since they are generally obsolete, hard to use and have inadequate functionality for most games other than those based on the Quake 1 and Quake 2 engines. If you must use them, here is some information about miniGLs from Borealis Technology Management.

Also, this list is specifically for common games targets only. OpenGL drivers are also widely available on targets such as Windows NT, BeOS, IRIX, etc. On that basis, I know of the following implementations:

Windows 9X / Win2K

PlayStation 2

Apple iMac / G3 / G4 / etc

Linux

Other Targets

Important: the support notes in these links assume that you are already familiar with the basic syntax of OpenGL and any OS support library (e.g. wgl, glx, agl) you may be using. References to online and printed material covering these areas can be found in the external links section. For Windows developers, the MSDN online documentation is adequate, although the most recent version I've seen still seems to describe several OpenGL 1.1 functions using the (obsolete) 1.0 syntax.

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