General Notes on OpenGL Games Programming

Sections

Specification

Textures

Special Rendering Modes

Optimisation

Checking for Hardware Acceleration

Support Libraries

Other

Important: the support notes in these links assume that you are already familiar with the basic syntax of OpenGL and any OS support library (e.g. wgl, glx, agl) you may be using. References to online and printed material covering these areas can be found in the external links section. For Windows developers, the MSDN online documentation is adequate, although the most recent version I've seen still seems to describe several OpenGL 1.1 functions using the (obsolete) 1.0 syntax.

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